BF4 has dumbed down FPS even more!

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

@40655475 astro_ant writes…
[“Dumbed down and added crutches like lock on weapons and suppression to lower the skill cap. But still more entertaining than Call of Duty.”]

The problem is this (dumbing down) has been occurring since day 1 in FPS. From a team perspective TDM in quakeworld has amazing depth, both from an individual skill point of view as well as teamwork required. Also the 3-4 popular maps lend to very different play styles – almost to the point of infantry maps / full vehicle maps as a BF3 example.

This depth has been watered down in the decade+ since, especially from a team stand point, to where we are today.

One BF title to another or BF vs COD is hardly the issue. The games are hardly the issue either, well they are but they are the problem because of the playerbase. They simply don’t want that game anymore.

And the saddest thing is that, while the huge skill cap in quake could possibly have been argued as a.. bad thing, in 2000 with small player base, now it would not be such a bad thing. Larger player pools, possibility of matchmaking make these “problems” less glaring.

This is coming from someone that never played TDM in quakeworld and until recently had not even watched it. When it comes down to it the amount of communication and working together is huge compared to BF or COD. And then you add on individual skill caps? We have an awesome game.

Looking for sexy competition? Try Thatsnaughty sex toy competitions!

Fraze attends dreamhack and cries about map changes!

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

Nice. Did not understand 4 slow + 1 fast to begin with. Glad additional maps were not added as a 7 map pool typically start with drop/drop, which of course, while not required (could be ppddddp) would more than likely happen. Going to seven would probably re-add another fast map.

Ignore fraze, the only reason he is bitching is because his fav map is tox. The majority of his recent games have been on cure and sinister, and it appears, specifically not tox.

His reasoning for being cut over ZTN was due to not practicing it to this point, yet they are not practicing tox?

Of course he might be playing some sort of offline ql, or on aliases*, but why would you change up your practice regime^ on another account or playing offline? In au/nz we don’t really play cure or sinister very much so getting as much time on those while not getting rusty on older maps seems prudent. Which appears to be what he is doing!

*Which fraze has specifically (and for some reason proudly) said he never ever does in at least one interview 🙂 Also offline ql? Naughty naughty.

^Lets hide the fact I practice tox but not the other maps, teehee. So clever, noone will think I play it!

In fact given the apparent lack of tox play it is fairly obvious that fraze was decently confident on it, and has not bothered playing it recently. Judging by maps he has picked in previous tournaments, his “dueling while talking” series, his reaction to this new map pool*.. he liked tox and felt confident it being there.

*New map pool being one change. If one single map is such a problem the problem is that one map, not the rest of the pool 🙂

This post could get longer with more pointing out similar things, like there are seven weeks till the event, the map pool was announced 15 days ago, a large majority of people on esr* wanted it changed, etc.

*I know that this is not really a good gauge, after all lots of people liked britney at one point right? However a lot of these are backed up with examples of recent tournaments where the decider map has been tox and has been.. bad. As a spectator I don’t really enjoy it.

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

My one piece of input for the dreamhack guys would be add something along the lines of “This is the current prelim map list and will be finalised or changed by XYZ date” in future. A week or two (more like 2-3 hours) is enough to gauge the reaction. While I don’t doubt players that want to bitch about changes would find a way it would at least shut down this current argument of “blah blah blah blah they shouldn’t have changed it”.

——
http://www.4seasonsgaming.com/forums/viewtopic.php?t=5213

I have to question why a donation drive was run on 4sg to send fraze when he says this:

Since there are a few international Quake Live events now, what made you decide to attend Dreamhack Winter?

Fraze: I would be in Europe at the time anyway and its about time I played at an international LAN!

Really. Were people donating paying for a holiday in eu? Maybe they were donating so you could attend from another part of europe. Thats fair enough I guess.

Until you stop and think that since you had the cash to travel to europe already why would you not make dh the destination rather than begging from the community.

Lets not mention that the map list had little to do with fraze attending, he seemed keen to go before the list was even announced.
——

I was excited to watch a tournament without fast map, with a 5 map pool with new maps.

However since I wrote the above dreamhack have reneged on the changed maplist – updating it again and adding tox and aero to the list. Disappointing to say the least and we will be lucky to see anything except bo5/7 being played on new maps.

oh well

BF4 gameplay will probably be the same as BF3

@39181245 WerTicus writes…
[“Less of that please i like to be able to win because of my skills not because i picked the wrong class or vehicle.”]

This will always be a problem in this type of game*. Short of giving everyone a counter to everything.

*class based with vehicles that can only be destroyed by some weapons/vehicles. Hell even just class based games that are rock > paper > scissors style.

Things being OP are fun, they can make games that turn one way or the other quickly. Red armour, quad damage and rocket launcher in quakeworld? Check. UT weapons all being able to instagib players, even with high health? The UT big armour being worth more than three times the next armour down? check. and so on. These things made the games good, along with good gameplay.

However even with the best gear in older FPS you could die, easily. Got red and quad? Maybe the other team will flood you down with spawners. Sure you got six kills but you died away from the red armour room and now the enemy has a rocket launcher in there denying it for the next minute. Got hold of the big armour spawn? Well they have the weapon spawns now and will beat your ass to a pulp shortly.

Of course using these things takes skill, and team coordination, but anything can kill anything. At similar skill levels you get good games. At uneven skill levels you get scorelines of 300-50.

The problem with BF is that everything is just handed out. Realistically with 64 players and the load outs available jets should be gibbed as soon as they come near enemy players. 32 potential stingers (even if they are not good) will take down your jets and choppers, or at the very least deny your area completely.

Everything should be countered as soon as it comes to bear. Tank? 5 RPGs will take care of it.

The only thing this does not apply to is infantry gameplay. You can’t just spawn as a tank to kill three infantry guys.

The above not happening simply highlights the mentality of pub gaming.